- BOWSER JR RPG MAKER XV HOW TO
- BOWSER JR RPG MAKER XV SERIES
After a few turns of battling though, Bowser is soundly defeated when the Plopper shoots a iceball to the propellor of the car, causing Bowser to plummet thousands of meters downwards.
BOWSER JR RPG MAKER XV HOW TO
Bowser jumps into his Clown Car, and is teached how to fight by Pom Pom. Bowser finally finds the scource of the Piranha Plants: A huge, flying Naval Piranha monster, the " Piranha Plopper". After defeating it, another Piranha Plant breaks through the window, and grabs Bowser. Bowser quickly exits the throne room, but is stopped by a hostile Shy Guy. The game begins with Bowser being bored, when suddenly his son storms in the room and warns him that a huge part of his army has turned against him, only to get grabbed by a Piranha Plant, which came out of a hole in the wall.
Depending on the fight, attacks can or can not be dodged. HORN: The higher this is, the bigger the chance of getting lucky hits, in which the damage your attack causes is doubled, or if it's really, really high, tripled. SPEED: The higher this is, the more you get to attack. DEF: The higher this is, the less damage enemy attacks will inflict. POW: The higher this is, the more damage your attacks will inflict. ATK: The higher this is, the bigger the chance your attack hits. If it reaches zero, you cannot use Special Attacks anymore. SP: Each special attack uses an certain amount of SP, which can be healed using Syrup. The character can not be used until waked with a 1-up Mushroom, or a 3-up Moon. If depleted to zero, said character becomes dazed, before falling in a swoon. HP: The character's life, which can be healed using Drumsticks. There are several stats, which are listed below: The effect is the same as Deaf except that attacks have a HUGE chance of missing and not inflicting any damage. The character will dodge/block attack slower if attempted. Deaf: Usually caused by the Flashbang attack, that many robots posess. It's the same as On Fire except that the character doesn't take damage. Frostbitten: The character is frozen and it's speed is lowered, but all damage is nullified until the effect wears off. Can be undone by Lemmy's and Larry's Squirt Gun. On Fire: The character's "behind" is on fire, preventing it from moving, and causes damage every turn. Some battles force the player in the effect in order to continue (mostly in the Nightmare Arena). HP is recovered for every turn the character is catching some Z's (which is an term for sleeping). This cannot be undone and will wear off after a few turns.
Drowsiness: Extreme somnolence, causing the character to fall in a deep slumber. The effect can be made undone by Cayenne. Weariness: Attacks will be executed rather slowly, and the overall speed of the character (see below) is reduced. Every attemped attack by said character will fail because of asthenia, and will take damage every turn. Sick: The character turns blue, and is ill and diseased. Some enemy attacks can cause status ailments to the character(s), some special conditions which have special effects. Later on, after defeating King Boo, by holding down the button, damage will be reduced to 1/4 of the damage it would normally do, but doing this takes up MP or SP. Defence: Block the next enemy attack either halves or nullifies damage. This cannot be done on boss battles and certain fights. Skill: I can't find any words for this it's just an attack that's not a regular attack. Special: A peculiar attack that uses SP. Magic/Fire: Uses a magic wand (Koopalings) or Fire (Bowser or Bowser Jr.). Most character have only one, but some exceptions have two, or even three. Clicking one of these will initiate one of following actions: Instead, there are several words on the bottom bar: Attack, Magic/Fire, Special, Skill, Item, Run and Defence.
BOWSER JR RPG MAKER XV SERIES
Action blocks from the Mario & Luigi series are no longer a thing. The top and bottom of the screen(s) both have a wide, black bar, which shows all main information, such as HP, SP, the attacks to choose of, and more. The battle system consists of Bowser and his party standing left, whilst the enemies are right. Enemies also walk around in the arena, which will engage into combat with the party when touched, or if he succesfully attacks Bowser. Bowser and any characters in his party (which will follow him) must be moved around. The game takes similarities from other RPGs (including JPRGs, CRPGs, MMORPGs and more).